These are my initial ideas that I drew for my character design expressing every option that I could think of with notes to help me visualize how my character would act/look like in the gaming world of Borderlands 2. From the outset I decided that my character would be a demolitions expert which immediately put many ideas into my head of what he could possibly look like. I will now talk through each design that I drew and why I chose these certain ones.
1. The first idea that I thought of was someone that was incredibly angry for no apparent reason but didn't stray too far away form looking like an ordinary human. I decided to add an eye-patch onto this character because I did't want his face to just be plain and I did want to add a scar to his face but decided to take it that one step further and show that his eye has been badly damaged due to an unknown accident.
2. For the second character I chose to go away from the human side of things as every playable character is a human so I felt that I should change this and designed a wolf like character that had been branded with the Borderlands symbol which means he would be there for revenge on the person who did this to him (Handsome Jack).
3. For this 3rd idea I went in the direction of a steam-punk themed character with a long white beard and goggles that would protect his eyes. I thought that this was a good idea in my mind but when actually drawing it on paper it looks more like a medic rather than a blood-thirsty demolitions expert. Compared to the others this one just stands out for all the wrong reasons.
4 & 5. For designs 4 and 5 I went in a completely different direction with more visually dark aspects to them with number 4 having a blindfold on with his mouth stitched up and number 5 having a muzzle on with his eyes stitched shut constantly bleeding. I feel that these characters could both be included in the game and maybe even as brothers as they are in similar situations.
For the objects I decided to create a weapon for my character to hold and use throughput the game. As my character is going to be demolitions expert so I went with a theme of explosive weapons such as rocket launchers, bombs, grenades, etc.
The first weapon I drew was the ship cannon (a.k.a "Little Daisy") which is exactly what it looks like, it is a cannon that has been dismounted from a ship and fitted with two handles allowing the character to carry this around. I chose to give it such a sarcastic name and design as that it just the type of game that Borderlands 2 is, it doesn't take anything seriously which is why I just let my imagination run wild. For the ammunition I drawn a cannon ball with the word boom written on it because this is literally what this will do when it comes into contact with an enemy.
Next I drew the bottom left rocket launcher (a.k.a "The UniHorn") which is an interesting design that I doubt has every been seen before as it is a unicorn themed launcher with the barrel coming out of the mouth of the unicorn. I chose to draw flames on the top and bottom as I couldn't draw nostrils on the top and be happy with them so I just needed something to fill the space and thought that flames would look good. The middle part is a launcher with the handle and trigger at the front and a shoulder rest at the back for the character. The back end of the launcher is also unicorn themed with the tail and the back legs. However I could not think of a pattern for the middle so I left this blank for now.
The next weapon I drew was the hammer in the top right (simply known as "Hammer-Time") which is a sledge hammer with has two grenades duct taped to it which will the a two handed melee weapon and creates an explosion when it comes into contact with an enemy but does not destroy the grenade as they are immortal throughout the whole game. This weapon wasn't drawn with any detail as I just wasn't sure what to draw.
After this I immediately drew the second melee weapon in the top middle which is a pair of gloves that have a C-4 attached to the front. These are technically the same as the hammer in the way the effect works and that they never run out. I wasn't sure what I wanted the gloves to look like but I had an idea of what I wanted the C-4 to look like with a red flashing light right in the middle and multiple wire of various colours covering it.
Finally I drew the last possible weapon which is in the bottom left (a.k.a "Flame-In-A-Box"). I based this weapon off the classic child's toy of jack-in-the-box but with a dark twist as this is a weapon that you would throw and the enemies would be attracted to it due to the music and once the music stopped a mini flame thrower would pop out and spin around setting all near enemies on fire causing mass amount of damage.
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